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And the feeling of tension and mystery never lets up until you finally escape from Zebes."

This feature originally appeared inRetro Gamer magazine.

The title screen to Super Metroid, showing a titular metroid in a lab with bodies of scientists strewn around it, computer monitors lit up green. What happened here? Well, press start to find out.

Super Metroid reviewed extremely well with critics who all made note of its exceptional atmosphere and neat game mechanics.

“I was in high school at the time.

I was really excited to play a 24 megabit game because it indicated it would be huge.

Ridley, a large pterodactyl-like space pirate, steals a metroid in jar in Super Metroid as Samus tries to stop him

Thomas also mentioned the atmosphere that impressed so many critics on release.

“I’d say it’s crucial.

“It has a very unique and special version of science fiction,” he begins.

Retro Gamer

“Like Zelda and Mario, there is almost nothing else out there like it in tone.

Still to this day, even.

It isn’t too dark, but it isn’t too cartoony.

Samus uses the super jump in lava in Super Metroid

It has a great science-fiction feel, but somehow stands on its own.

All of that was established in Super Metroid, really.”

As mentioned earlier, Super Metroid refines the elements that Metroid introduced to many gamers.

A firefly lights a dark room in Super Metroid

The additional power of the Super Nintendo also meant Nintendo’s sequel was aesthetically superior in every possible way.

“Environments are a crucial character within the game.

Why is there a big broken glass pipe?

Samus' equipment menu in Super Metroid, showing an outline of her body armor and information about collected upgrades

Who or what has destroyed it?

Could I do the same if I had enough power?

Those distinctive environmental markers are also mentioned by Drinkbox Studios' Ian Campbell who was lead designer on Guacamelee!

Samus approaches a Chozo Statue in Super Metroid which is holding a missile upgrade

2, which has many nods to the Metroid series.

Jack Mathews is no stranger to the Metroid universe, having worked on all threeMetroid Primegames.

“It makes the world feel lived-in and real.”

Using the electrical outlet to fight Draygon in Super Metroid

It’s an aspect of the game that’s shared with Owlboy’s creator Simon Anderson.

“There’s a lot of elements that make Super Metroid unique.

An emphasis on how it handles the progression of exploration.

Fighting Kraid, a gigantic dinosaur-like boss, in Super Metroid

Maybe the branching mechanics that the upgrades provide, or the captivating setting.

“Most enemies are quite simple.

2 designer at Drinkbox Studios.

Samus fires a super missile at the ceiling in Super Metroid, causing enemies to topple from it onto the floor

“There are many paths to explore and you don’t know exactly where to go.

Cass offers an interesting explanation and suggests it could be down to design.

“They want to give players a taste of the abilities that Samus will have later in the game.

Samus uses the dash upgrade in Super Metroid to stay just ahead of crumbling bricks

Jacobo also enjoys the multipurpose approach of Samus' weapons and skills.

If I were to pick something more specific, I’d point to the Speed Booster.

On its surface, it’s a pretty limited and clunky ability.

The map screen in Maridia in Super Metroid

“I really love that there’s a palpable sense of buildup, long before you reach a boss.

This creates a sense of anticipation, waiting to see who they will be.

“So much attention was paid to everything surrounding them, not just to the bosses themselves.

Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor

The eerie, atmospheric trek to reach Phantoon.

The surprise and subversion of a Chozo Statue springing to life and attacking you.

Mother Brain is the best example, with the fight containing an entire three-act structure inside it.

Samus stands above lava while exploring Norfair in Super Metroid

They’re dramatic experiences you don’t quickly forget.”

You feel like Samus is overpowered and your level of tension drops drastically.

However, when you enter a boss arena something happens.

Super Metroid

An uneasy calm ensues, culminating in the appearance of the boss that is visually and technically impressive.

Jacobo was also keen to point out the flexibility in how you’re free to tackle certain bosses.

Apart from their visuals, it is something that as a player stays with you.”

Best SNES games: a screenshot of an SNES console with a Mario figure next to a collection of games.

It’s rare to play a game that tells a story so seamlessly through its battles.”

I felt it just wiped away any sense of tension or horror.”

Some of this was also the limitation of the era of consoles and tech, though.”

Indiana Jones and Sophia Hapgood in Indiana Jones and the Fate of Atlantis, asking about a lost Plato dialogue that may lead to them to the ancient city

Speeding up

OurMetroid Prime Remastered reviewdetails what we thought of Samus' latest excursion.

Meanwhile,Metroid Prime 4: Beyondis set to be an explosive new entry.

“you might even complete the game by doing the bosses in reverse order!

Luigi running from ghosts in Luigi�s Mansion

Derek feels this could be down to timing.

“I have a difficult time thinking of aspects of Super Metroid that did not influence Metroid Prime.

Not to mention great examples in the indie scene.”

A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview

That says a lot.”

In the mood to jump into the series?

Check out ourbest Metroid gamesfor help on which gaming planet to land on next!

Possessor(s) screenshots showing Luca in conversation and combat

Then perhaps ourbest Metroidvania gameswill be of more use!

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Samus firing a beam in a screenshot from Metroid Prime 4: Beyond.

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