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For genre fans this is a must-play, and for those who aren’t into RPGs?
This could be the one to get you in.
To parry, or not to parry?
Trading blows doesn’t feel like just pressing a button, but pitting steel against steel like inSekiro.
But, parrying isn’t going to be for everyone.
In fact, it’s a skill check that may be frustrating for some.
Enemies have different attack chains and combinations and to get a counterattack you oughta power every blow perfectly.
If you struggle, then try dodging first.
Currently, there’s no separate difficulty slider for this.
Abilities even have synergies cross-party, as well.
You also don’t want to forget about Free Aim.
Maelle, for example, is all about switching stances.
Use the best pictos
Pictos are stat-boosting bits of gear that also grant special abilities.
Max lumina increases as characters level up, but can also be increased further via collectibles.
There are loads of synergies to keep in mind, and that’s where pictos truly shine.
Now you’re cooking.
That’s not actually the case.
Many skills have extra effects that activate on criticals, such as guaranteeing double damage or dealing extra strikes.
Are there relationship mechanics or social links?
The answer is yes… sort of.
They don’t just give more narrative to each party member, but can eventually unlock new skills too.
Unlike social links in, say,Metaphor ReFantazio, there’s no need to slowly work through them.
you’re able to do as many as you like in one camp night.
Nor does there seem to be a relationship ranking other than progressing a level after each event.
So far it appears these just unlock slowly as the game progresses.
Some are even harder than the final bits in the main quest, so go prepared.
How do you get the boat, to fly, and other overworld traversal methods?
For that one, just progress Esquie’s character quest at camp.
it’s possible for you to’t open them from that side, however.
Some are in main questline dungeons, others are in optional ones, including late game in Act 3.
Entering these for the first time deposits you in a new room in the manor.
You may briefly become confused as to how to progress.
How long is Clair Obscur: Expedition 33 really?
I do game faster than these estimates usually, so I would say 30 hours is fair.
I’m still working my way through side content, though an additional 30 hours does seem quite high.
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