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You go into the world, the objective really isn’t to kill other players.

It’s to do quests, kill creatures, get loot, and then progress yourself.

Legacy: Steel & Sorcery

I think players want to create their own experiences in games.

I think that kind of feels a little dated and old."

“And that’s why I think it’s compelling.

Legacy: Steel & Sorcery

Your core perks are baseline passive bonuses that everyone can unlock just by reaching max level.

“It’s what we call the paper doll,” he clarifies.

“It’s your helm, shoulder, chest, legs, that kind of thing.

Legacy: Steel and Sorcery - Early Access Trailer 2025 - YouTube

There’s two rings and then your weapon.”

“Or you may have a build as a priest that heals other people.”

There’s destructible elements in the game, which really kind of came from playing Breath of the Wild.

Legacy: Steel & Sorcery

I even shared that with the WoW team at the time.

And so I was like, ‘This is the game, this is how it works.’

And even Tarkov, at the time, wasn’t called extraction.

Legacy: Steel & Sorcery

It was just more of a military sim, but it had this extraction gameplay.

What makes a mini massively multiplayer online game?

Kaleiki points to a few key details in Legacy.

Legacy: Steel & Sorcery

The world isn’t perpetual like an MMO, for one.

And in the future, we will have more social features as well as deeper character customization.

How mini is mini?

A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.

This cap may change over time based on new maps and player feedback.

“And it’s a lot of it that you never saw.

Talking to the players, learning from them, is super important.”

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