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Asylum was first announced in 2010 as a successor of sorts to Scratches.
It was still a horror game.
It was still a point-and-clicker that gave you full 360 control of the camera.
And it was still set to build on those mystery elements.
Ever hear when developers prefer to stick with pre-made engines instead of developing their own?
Well, theres a good reason for that."
One FAQ was apparently “Are you insane?”
to which the developer responded with “Just a little bit.”
While you’re here, check out thebest horror gamesof all time.