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“That’s something that a lot of people will think,” he says of the difficulty.
“And I’d say that is true just because the run is very long.
And that’s the way the game is routed.
He didn’t succeed at first, but soon returned to the idea and started theorycrafting with different characters.
It turned out that many enemies won’t even notice you if you don’t shoot first.
“And then from there, throw turret.
And even then it was still much more complicated than that.
For example, let’s say four enemies come out.
Throwing turret and killing was not the only way, I had to find other ways.”
“There’s no way I’m going to surpass this,” he recalls.
“The fact that I was able to, every single time, was super magical.
It was a big puzzle.”
This is the nature of a hitless run in a game like this.
Skill expression can only take you so far.
If you ever let yourself fall into a bad position, there may be no way out.
In games like Dark Souls, skillful play can generally overcome more walls and prevent damage.
it’s possible for you to only git so gud.
“This game, the difficulty of this game, it comes down to routing.
More than actually doing the run itself, it’s just a very big puzzle.
How do you go from point A to point B without taking damage?”
One of those four games will probably take that spot.”
you’re able to view archived streams of HeyBlasty’s hitless runs on hisTwitch profileandYouTubechannel.
After 15 years, it’s easy to forget how Borderlands changed the industry.