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“We’re not making PCs,” he says.
“We’re making a few very specific things, right?
How many PCs are there?
What are we doing with the amount of memory?
What are we doing with haptics?'
It’s a whole new experience that developers can go at.”
“It’s been just great digging into the M.L.
“We’re definitely continuing with development of these ML-based libraries for game graphics.
It’s just that there’s so many targets to go up against.”
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