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“I was in a studio doing a corporate thing.
And that studio was also making the graphics for the first game.
They actually interrupted my session.
They opened the door and said ‘David!
We need a voice.
We’ve got a character, but we don’t know what he should sound like’.
I went ‘ok, yeah, sure’.
I noticed a striking resemblance to myself right there.
It was the look of that first game.
Very kind of Film Noir, long shadows, like The Third Man.
I feel very protective of him.
I feel like I really, really know this character.
After so many years, both the writers and myself have kind of grown up with this character.”
Of course, Agent 47 is not like many other characters.
He was designed to be a blank slate, to fit into any role or disguise in broad daylight.
And they’re also hearing me, how I would probably give an interpretation.
Developing a role isn’t an easy feat.
With Agent 47, Bateson recalls an old childhood memory that helped him resonate with the character.
“I moved around a hell of a lot as a kid.
I went to nine schools in 12 years of schooling.
So I was always the new boy getting the shit kicked out of time.
They’d been through each others' everything.
And I hadn’t.”
For more information on Hitman, be sure to check out thestate of its developer IO Interactive.