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I’m not a Fire Emblem lifer.
I distinctly remember feeling like I had missed my jumping-on point for the series.
I needed a firm handhold if I was ever going to dive in.
I neededFire Emblem: Three Houses, and Three Houses needed the Nintendo Switch.
For the efficiency demanded by other Fire Emblem games, that approach did the trick just fine.
But getting to actually spend time with characters outside of combat added another dimension to my squad’s makeup.
Of course, I wouldn’t feel so conflicted if the characters weren’t well-written.
That’s not to say the Nintendo Switch’s hardware gets credit for the character writing of Three Houses.
But here again, it benefited from the experimentation of Fire Emblem Fates.
Three Houses expands its narrative aperture to the level of Fates while remaining accessible on a single system.
It came out just two months after the Game of Thrones finale fumbled a similar story.
For such an episodic approach, a hybrid handheld console was the perfect solution.