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Yet, rather than getting stressed out about noticing the artificiality here it does the opposite.
That’s because the game uses different levels of environmental marking for guidance.
Most of the time it’s subtle, becoming more obvious for trickier climbs.
After all, games are designed to prompt you to act in certain ways.
I could go on.
Later games became clearer with signposting wear and tear on climbable bricks and walls.
All of this returns in Assassin’s Creed Shadows.
But it’s subtle and sporadic.
Except for one Activity in particular: challenge paths.
In-universe, markings to follow have been left behind.
Each Path has its own theming and modes of parkour they champion.
The yellow paint means there’s a path to follow, and I can’t leave these roads untraveled.
Check out ourAssassin’s Creed Shadows reviewfor more!