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Perhaps you would wander the wildlands, settling into life as an outcast of this green and unpleasant land.
Whatever you choose to do, Atomfall is willing to try and support it.
(Image credit: Rebellion)
“Right from the outset, you might do whatever you want.
you could follow whatever lines of investigation that you want.
It’s kind of like one of those ‘Choose Your Own Adventure’ books we read as kids.”
(Image credit: Rebellion)
It’s one of the largest differentiators between this new Rebellion IP and Bethesda’s Fallout.
“It can be difficult to wrap your head around what this game is.
There are RPG-ish elements, but it’s definitely not an RPG.
Atomfall is a detective game.
It’s a survival game.
There’s weird stuff happening and you have to adapt to it.
(Image credit: Rebellion)
You have to talk, you have to research, and you might have to do violence.”
Rebellion has gone out of its way to remove all unconscious bias from Atomfall’s story.
As for how characters around you respond to your actions, well, results can vary.
(Image credit: Rebellion)
“There’s a giant spider web of leads.
“We want players to question everything, to not trust anyone.
Atomfall is open-ended by design, then.
(Image credit: Rebellion)
There’s a lot to praise about Atomfall’s world design.
It’s a picturesque scene captured in the aftermath of an atomic incident.
“That decision was partially made based on our existing technology at the time,” says Greene.
(Image credit: Rebellion)
“We really tried to make it feel like you’re still part of a bigger world.
Even if you’re in one sandbox you could actually see the neighboring sandboxes around it.”
“We wanted this game to be multidimensional,” Greene teases.
(Image credit: Rebellion)
Tread carefully
The non-linear approach to mission and narrative design also applies towards combat.
“It’s more like a bar brawl than a warzone,” says Fisher.
That said, the studio is taking a somewhat open approach to difficulty as well.
(Image credit: Rebellion)
“You are meeting characters who are doing their best to survive this situation,” Fisher adds.
“Nobody’s right or wrong, they’ve just got different perspectives on what’s happening.
It’s up to you to decide who you trust.
Atomfall isn’t what I was expecting it to be.
“It’s all about player choice,” says Greene.
We’re so excited to see how players engage with Atomfall.”
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