This is due in part to Avowed’s remarkable writing and not only its dialogue, either.
The books and letters housed by Eora’s most out-of-sight nooks and crannies exemplify as much.
That’s not to say that companions should be overlooked.
Do I make the correct decision when I free the man who attempted to assassinate me?
Avowed is, after all, an RPG, which means that choices are core to the gameplay.
I often find myself asking my party how they feel about said choices in difficult situations.
More opinionated followers, the cutting-edge animancer Giatta for instance, will openly voice their concerns prompted or not.
Kai’s concern when he confesses his doubts about whether he can fit in among a team.
And Marius' frequent cursing ofblestewhen anxious of traps ahead.
Sure, I spec Giatta into some heals and shields for utility, but that’s about it.
I also find myself desiring more cinematics or cutscenes.
Avowed’s story is moving as it is, although I was initially skeptical given its breezy opening hours.
Every decision carries weight, drawing me further into Avowed’s clutches.
Choices are important in Avowed, and I live with each one I make as I play.
There’s so much more to Avowed than just its main story.
Enemies are also plentiful in Avowed, but thankfully, combat is as fun as it is fluid.
Overall, I find just as much enjoyment within the more active gameplay as I do the story.
I’ll not soon forget my time with Avowed chaos, comedy, catastrophe, and all.
Avowed was reviewed on PC, with a code provided by the publisher.
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