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It confused me to no end.
The annoyance started the first time my Avowed protagonist communicated with The Voice in her head.
Immediately, I couldn’t help but roll my eyes.
With each reply to The Voice’s curious, prying questions, I was laying my own foundations.
Yes, I was a leader once upon a time, but what sort of person was I?
How did I treat my followers?
What legacy did I wish to leave?
And how did they mourn my passing if at all?
It dawned on me that I hadn’t been playingasthe Envoy, butthroughher.
It was somehow a revelation that my Avowed character was not some two-dimensional heroine with mushrooms on her head.
Which is probably why, until that point, I’d struggled to connect with her.
Just like that, a switch flipped in my brain.
Rather than imbuing this character with imaginary traits, I could forge them for myself.
Rather than view dialogue choices as means to various ends, they could be narrative opportunities.
I gravely misjudged everything Avowed was trying to be and I’m incredibly sorry for it.
RPGs are not a monolith, though after playing so many, I forgive myself for forgetting that.
The same has happened for Avowed.
For a short while, at least.
Here are all theupcoming Xbox Series X gamesset to join Avowed in 2025 and beyond.