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We wanted to make this game."
“One of the hires that I did was from Squaresoft.
It was before the merger with Enix,” Yoshida explained.
“This person, [Yasuyuki] Hasebe-san, was one of the battle designers for Mario RPG.
That’s a great game, right?
He designed the combat, like timing input for the turn-based [battles].
So you see the origin of Legend of Dragoon.”
“When he joined us, I asked him ‘What do you want to do?’
‘I want to make a new RPG.’
And that’s how I started gathering even more people to start making The Legend of Dragoon.”
Like ‘oh, this is next-generation kind of game.’
I was assigned to make the studio larger.
I was given a free budget, almost, to hire people."
“I didn’t even have a budget when I started, because it was an internal production.
So I was just hiring people, and in Japan, not many experienced people left companies.”
That’s how we assembled the team."