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It would be hard to hire onesies twozies and get up to the scale you needed."
Bryant goes on to praise Rockstar, a company with a huge number of employees.
“[Rockstar] are such masters,” Bryant says.
“Their games are so polished.
You always wonder, ‘how do they do it?’
There was like 80, 85 just gameplay animators and another 80 cinematic ones and another 100 face ones.
Those team sizes, it’s bonkers.
I think the overall dev size they said was around 1,600 I think onRed Dead 2.”
He then speculates, “They conceivably have 3,000 people maybe working on GTA 6.”
“I don’t know, that doesn’t sound all that great to me.
It sounds terrible.”
Check out the work of all those people by reading our list of thebest Rockstar gamesever.