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Vile is not a game that is meant to be fun.
“It does every time, though, feel a little bit like somebody’s reading my journal.
It’s a very personal game, and that was the point.
Do you know what I mean?
So I’m really glad that the message is getting across.”
Warning:the game discussed in this interview addresses sensitive themes of stalking and suggested violence toward women.
“It was more like a personal project.
It was actually supposed to be like a prototype.
It was never going to see the light of day,” she says of the school project-turned-game release.
Cadaver’s creative approach is rooted in truth and reality, no embellishments or shock factor needed.
“With this key in of subject especially it comes quite naturally.
I think maybe that’s the difference.
It’s terrifying and evil and difficult enough, all without the confetti.”
“I was quite nervous, just because you never know how something’s going to be received.
Occupying that mental space is not something the creator takes lightly.
“At times, it was, like, pretty difficult.
I will be honest.
It took a lot out of me.
Through it all, Cadaver was guided by one lingering question.
And I just kind of take a stab at run with that,” she says.
“Whenever I make something, I want people to be uncomfortable.”
Unnecessary evils
Whenever I make something, I want people to be uncomfortable.
Of course, though, there are those who miss the message entirely.
People had similar reactions to it, and people liked it.
Even some of the positive responses came with a fair share of condescension thrown in for good measure.
“I had people approach me and say, ‘Hey, I played your game.
It was really good.
“There’s a lot of different moving parts to my obsession with horror,” she says.
“All the cool things about me were stolen from him when we were growing up.
“I’ve definitely taken that and made it my own as an adult, of course.
But I just have such fond, warm memories of playing absolutely terrifying games.
I didn’t like horror movies until I was more of an adult.
“But as an adult, it helped me process some trauma.
I guess it was down to dealing with the scary things that I was living with myself.
“There’s this unspoken connection when you enjoy something so deeply and you find meaning in it.
Looking to the future, Cara Cadaver certainly has ambitions for Final Girl Games.
If there’s one thing she hopes never to change, though, it’s her unique voice.
“People that know me have reached out and said, like, [Vile]isyou.
I can hear you speak through this game, and that’s been really, really cool.
So I want to check that that I maintain that, definitely.