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“They have a certain set of expectations.
A seemingly impossible task that World of Warcraft’s very existence proves is possible, in fact.
“It’s a never-ending chase to strike the right balance,” Fries continues to explain.
“There are different demographics that only have so much time in their day.
Creators have a certain expectation too, even before we get to commercialization of the content.”
That’s without even mentioningthe 38,000(!)
or so questsavailable in-game.