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Development had, on a foundational level, changed.
But the scale of its success is hard to overstate.
World alone representsover 25% of the total salesfor this 20-year series.
Monster Hunter Wilds is the answer.
“We’re making Monster Hunter Wilds a global title,” Tsujimoto begins.
We feel like Monster Hunter Wilds made it possible.
Tokuda touches on specific improvements made post-beta.
A fewweapons are due for big changes, for example, and some ornerybugs were squashed.
Hitstop isback in force.
In response to another question, Tsujimoto discussed higher-level changes that were made in and for development.
“Monster Hunter became globally popular and very big starting from Monster Hunter: World,” he says.
We have never seen monsters like this in Monster Hunter because they simply couldn’t be animated before.
This doesn’t strike me as a coincidence as Capcom seeks to grab more people than ever.
The story, too, clearly has more to say.
Nature was a very big focus.
How do they act?
What did they do?
That was a big focus we [wanted] to highlight."
So far, it seems to be working.
World: But More is my current read of Wilds.
And if that’s all Wilds is, honestly, I’ll be perfectly happy.
But it does feel likemorethan more, too.
To the folks holding the reins of the series, however, some things will and should never change.
“Monster Hunter is not truly ever over,” Tsujimoto concludes.
And it’s obviously something that Monster Hunter Wilds has in mind as well."