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Dying Light was never going to be like anything else.
“We were coming fresh from Dead Island, which actually didn’t have that much dread.
It didn’t have that much horror.
We wanted to break that dynamic.
And to be honest, I thinkone of the inspirations for that was basically Pac Man.”
It was basically iteration execution, trying to get that right," Smektaa recalls.
And I think they did a great job…
It really scares you, even after all of all these 10 years."
Or rather, its first wave of fans.
“But Dying Light really benefited from word of mouth and gamers recommending the game to each other.”
It’s these heavily invested fans that emboldened Techland to persevere.
“We maybe were doubting ourselves a little, and then the players stepped in,” says Smektaa.
“Players helped us to rebuild our confidence and really believe in [Dying Light].
We were all very, very passionate about what we were doing.
And I think it shows.
That passion, then, is the unifying thread that has long connected Techland with its most dedicated players.
“When [a] game is released, it’s not our game anymore,” Smektaa says.
“That’s why we keep doing it,” Smektaa says.
“I think we’ll keep doing it for a very long time.”