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Much like its predecessor, Citizen Sleeper 2 is an intergalactic RPG adventure that wants you to feel something.
That’s where the dice come in, and this time, they come with added stakes.
“And [for the sequel] I thought: how can I push back?”
Dice are everything in Citizen Sleeper, with roll probability in the original linked to one’s expendable energy.
“It’s the most confident I’ve ever felt about a game.”
The higher your stress gets, the more numbers on the dice when they’re rolled.
If you get high rolls across the board, no damage."
And then adjusting the stress, re-rolling the dice again, and seeing how it plays out.
So it is something that could really quickly be understood just with physical dice and paper."
“It’s those kinds of choices in tabletop games.
“For me, I’m not a big superhero fan.
An example of one such underpowered hero fantasy, Martin offers, would be Indiana Jones.
He somehow is smarter than everybody, or luckier than everybody.
You’re not really sure which.”
Channelling that stroke-of-luck feeling seems to be what Citizen Sleeper 2 is all about.
“I don’t think games offer that very often,” Martin finishes.
“I also feel that dice is a good way of showing that.”
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