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But those aren’t the only inspirations French developer Sandfall Interactive is citing.
“Those are big childhood games for Guillaume [Broche], our game director,” Meurisse contniues.
But he mixed also lots of different inspirations.
Definitely Final Fantasy and JRPGs are the preeminent gameplay heritage we have.
The defense system is more inspired by Sekiro and From Software games.
It has this kind of rhythm element and a more real-time component in it.
“There are also lots of different smaller inspirations,” Meurisse adds.
We wanted to make some art direction that was based on our own influence.