When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.

Mountain climbing is serious business, especially for those who choose to do it alone.

That’s what you’ll be doing in Cairn.

Big in 2025 Cairn montage of images, showing key art dangling off a cliff, an NPC in a tent, and an ascent up the side of a rocky surface

No vines to hold onto that shoot upward; no plants to sprout climbable buds onto sheer surfaces.

It’s just you, uncaring rocky heights, a limited amount of gear, and your wits.

“Climbing is fun because it has instinctive success and failure consequences,” says creative director Emeric Thoa.

Placing a piton while climbing in Cairn

So climbing is in itself a game, with rules everybody knows.

That’s one of the reasons we wanted to make Cairn, a game where you climb a mountain.

Your objective is visually on screen, without any artifice.

Looking at raspberries in your backpack in Cairn

Climbing rocks!

Or, rather, yourpathswill be.

Falls can take off a significant chunk of health, or even kill you instantly.

Big in 2025

Every moment of every climb is a puzzle, often a tense one.

Running out of stamina or losing consciousness before you reach the next summit are real and ever-present dangers.

“This is by far our most challenging production in terms of development complexity,” says Thoa.

Baby Steps screenshots of Nate on treacherous platforms

And technically it’s very difficult, as all the climbing movements are controlled by maths, not animations.

Each time we improve something, we break something elsewhere.

Overall, any task that would usually take one week to make takes six to twelve times more.

A hand holding a compass in front of a wooden cabin

But that’s definitely worth it."

“Every moment of every climb is a puzzle, often a tense one.”

Of course, Cairn won’t be one relentless climb from start to finish.

Atomfall screenshot

you’re free to gather resources for food, drink, and piton repair.

Cook food, repair broken pitons, and sleep off any damage to health that you’ve suffered.

The actions you take between climbs are just as important as the actions you take during them.

A campfire in a dark forest at twilight

Cairn wants to give you the whole climbing adventure experience.

“All three games reflect on the theme of freedom,” Thoa explains.

“‘Live free’ for Furi, ‘free to love who you want’ for Haven.

Screenshot of Herdling, showing the weird yaks heading toward a sunset horizon.

For us, Mountaineering is really iconic of that search for freedom.

There is a hidden quest for freedom behind that we found really interesting.”

Big in 2025is the annual new year preview from GamesRadar+.

South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus

Visit ourBig in 2025 coverage hubto find all of our articles across the month.

in Assassin�s Creed Shadows

A screenshot of protagonist Lucia from GTA 6

GTA 5

MindsEye

The Legend of Zelda: Breath of the Wild screenshot showing Link, a male character with elf-like ears, blond hair, and bright blue eyes

Assassin�s Creed Shadows

Indiana Jones and the Great Circle screenshot of Indiana dressed as priest, looking over a book

Days Gone Remastered protagonist Deacon running from hundreds of zombies in the rain

PS5 Pro reveal from trailer

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Clair Obscur: Expedition 33 screenshot of the Paintress painting the number 33 onto a distant pillar while Gustave and Sophie watch from the harbor port, framed by a circle of light

Absolute Martian Manhunter #2

Articulate box, cards, board, and tokens on a wooden table

Logan Kim as Hershel and Lauren Cohan as Maggie in The Walking Dead: Dead City season 2