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Can you hear that?
Something down the hallway, perhaps?
And you’ll have no judgment from me.
I’m just as vocal in the same situation.
Yet it’s remained a hard trick to pull off for a long duration.
The set-up is simple.
Deliberately repetitive hallways are truly hard to follow, a noose-knot you must untangle.
Scissorman cometh
That alone would be bad enough.
But being alone is not a luxury Jennifer is allowed.
Her walk speed is glacially slow, and jogging quickly uses up stamina.
It’s all very sedate.
Jennifer’s stamina and health are one-and-the-same.
If he gets you from behind, it’s an instant Game Over.
Use one, and you might hunker down until he leaves.
But they won’t always work.
Scissorman can smash down that bathroom door, for instance.
Hide and seek
On a mechanical level, it kind of sucks, right?
It’s deliberately unfair.
But I love it.
Many of Clock Tower’s tricks are, by the developer’s own admission, relatively simple.
But they all come together to create something that feels unknowable, mysterious, and genuinely arcane.
I’m not sure my lizard brain is capable of believing him?
It transcends its limitations to become a deeper experience, and one that will always make me gloriously uncomfortable.
It features similar mechanics to the first game, but in three-dimensions.
It still has fun moments, though it loses some of the original’s atmosphere.
Clock Tower and Scissorman have gone on to inspirenumerous other horror gamesand their stalker enemies.
But it’s not been easy to replicate.
Walk, don’t run (because of the scissors), to enter the Clock Tower.
A copy of Clock Tower: Rewind was provided on PS5 by the publisher.
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