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“You probably don’t even hear it when it happens”.
You see when you take out enemy soldiers “it won’t be cinematic”.
There’s a puff of crimson, the bark of your gun, and that’s it.
This serves as one of the bases of Dagger Directive, an in-game special forces unit.
Oh, and the enemy saw you landing and they’re coming to investigate.
The first time I tried this mission, it went pretty poorly.
I arrived and ran through fields of wheat, before emerging out by a small shack.
I presumed that this was where my commanding officer had advised me to hold up.
No, he’d meant the much larger farmhouse about a hundred meters further back.
which I took out with my pistol.
Unfortunately this alerted nearby enemies, and I had to essentially set up a sniper nest.
The 10 Steam Next Fest demos you better try this weekend.
The thing is, the enemies aren’t dumb.
Yet that’s quite true to life, isn’t it?
People make mistakes, and sometimes those mistakes are costly.
Death, both for you and for them, is fast in this game.
A shot to the face will take you out fast, just as it will for them.
It really isn’t cinematic for either of you you’re just kinda… turned off.
All of this is portrayed with visuals that remind me most of the early PS2 era.
It’s not hi-res ultra turbo death combat, but that’s not an issue.
For more, check out our pick of thebest FPS gamesyou can play right now.