When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
Death Strandingis hard work.
It is repetitive and unyielding, resolute in its determination to slow you down.
Death Stranding: Director’s Cut is now available on Xbox Series X.
At its heart, the game is a walking simulator engineered on a scale unlike any other.
Your stated objective is to deliver cargo between objective markers, but little of it bears any real significance.
Do you long for the next distraction?
I can’t honestly say whether you’re going to have a good time with Death Stranding.
What I will say is you shouldn’t be afraid to chart your own path through it.
Let the experience be your own, even if it flies in the face of conventional wisdom.
The world justisand you are justthere, so why not take the time to breathe in the air?
Navigating the terrain is a puzzle you’ll feel begrudgingly inclined to solve.
The scale of the space is truly intimidating, awe-inspiringly so.
Embrace that, it’s fun to get lost in the wilderness.
Take your time; don’t rush, let events unfold as they are meant to.
The closer these come to you, the further you are getting from the best version of Death Stranding.
Death Stranding knows that many of us are petrified of silence.
As you tease your avatar forward across open expanse, eventually it becomes second-nature, robotic.
Your mind will begin to wander let it.
Embrace the quiet, and use it as a space for contemplation and reflection.
I remember the treacherous tumble down the other side of the mountain.
It felt like free-fall, until my feet planted to the ground.
An open expanse in front of me; I started walking.
Eventually, it started to rain and I let my mind drift away.