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In other words, this is not a scenario that lends itself to guns-a-blazing, devil-may-care action heroics.
Whether this punishing difficulty is fun or not might depend on the gamer.
We were at a slight disadvantage as the campaign is meant to be played with a team of four.
Solo play is possible, though the game’s difficulty is rebalanced for those playing alone.
Run-and-gun tactics are out of the question.
Instead, my team methodically checks corners to safely make our way to our mission’s objective.
“Most players will need to adapt and learn from unsuccessful runs,” Liao says.
Skill is key, but smart decision-making is just as important."
He’s right, it’s not until the second try that we manage to beat each mission.
The missions are all different, as Liao explains.
Liao hopes that this offers replay value, too.
“Players can replay missions to improve their rankings or experiment with different tactics,” he says.
In the brief time we play, my squad doesn’t get good enough to attempt feats like this.
Just surviving at all is more than enough of a challenge.
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