When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
The 1993 Doom is still a titan an indomitable fiery force.
It changed the gaming landscape forever, and even your gran has heard about it.
Chances are, she’s pretty good at it too.
It’s enduring for a reason.
But what is that makes Doom, well, Doom?
It’s a legacy that’s also on the mind of developer id Software.
“We still feel like we have to live up to that legendary game.
We think of it as like a classical piece of art.
And id Software need to make Leonardo da BFG when it comes to filling its next canvas.
Everybody could pick up Doom and enjoy it.
Killing demons in 1993’s Doom it’s as fun today as it was back then.”
Firing on all cylinders
There’s more to discover in ourDoom: The Dark Ages Big Previewhub!
Revisiting the Doom legacy is crucial.
“We play it at the start of every project,” says Martin of the first Doom.
[It was] just a reminder of how grounded the combat was after Eternal."
“There was nothing else like it.
So we start every project with how we’re going to innovate this time.”
WithDoom Eternal, movement was encouraged through the enemy movement more than it was their incoming fire.
How would revisiting that concept work within the context of the modernized Doom series?
“It was like an aha moment,” says Martin.
Immediately it was like: there you go, that’s the start of this new combat loop."
While going hands-on, I immediately notice the change especially when it comes to the shmup comparisons.
Doom, too
“What was so fun about Doom 2 is how it opened up.”
“Well Doom 2, right?”
“What was so fun about Doom 2 is how it opened up.
“Strafing to aim is alive and well in Dark Ages, as you saw,” explains Marin.
Want to start blasting?
Check out ourbest FPS gameslist for more recommendations!