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“Nomura was the Demon King of retakes,” Narita begins.
“He was always making the designers re-do things.
‘Nope, that’s wrong there.'”
“It’s really thanks to him that we achieved very realistic motion,” he explains.
So yeah, I stuck my nose into everyone’s work there."
“No one told me ‘draw him this way’ or anything like that.
Every character in FF7 is one that I designed just how I wanted to.”
“The first characters we had were Cloud and Barret.
From there we kept talking, and as we worked our ideas out, new characters would come up.
All the characters were created in the course of discussing our ideas for the game.
As we brainstormed about the game, wed realize a character was already there in our minds.”
Take a look at where FF7 falls on our list of thebest Final Fantasy games.