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A run takes about 35 to 45 minutes.
(It seems much better in Nightreign: set a password at the hub and hit join.)
Even then, it would probably be spotty and janky.
After Elden Ring, in particular, players grew hungry for a fluid, cooperative experience.
Worst-case, you’ll just want to play with two randoms via matchmaking.
An actual solo run is entirely possible but probably only for the hardcore.
But there are subtle changes under the hood.
Firstly, most normal enemies will get absolutely pummeled when you all three attack them at once.
But playing with a group also unlocks tank-and-spank tactics.
You hold the boss down, I’ll kill the minions.
You could also use this ability defensively to make it easy to revive a downed teammate.
The revive mechanic is a huge incentive to play Nightreign with a group and stick together.
If you get downed alone, you’ll die and lose a precious level on respawn.
This revive setup gives long-range and AoE attacks more utility in combat.
This also rewards strong builds: the more damage you deal, the faster you might revive.
Plus it creates clutch moments in tense fights.
Should I go for the revive, or just finish the boss?
Looking out for your teammates is a recurring theme.
Best hand that to the dude with a spear.
Tons of weapons and spells from Elden Ring feel more powerful in Nightreign.
Team-wide buffs like the Commander’s Standard attack boost are especially potent.
Further charges are found outside of combat.
If multiple people mark the same area, a bigger mark appears.
Does everyone have their ultimate?
Duchess, do you want to stealth us at the start?
And on and on.
Plenty more strategies and synergies will be discovered once the game is out.
Elden Ring Nightreign connection test times here’s when you’re free to play the beta yourself.