I wish more tabletop boss battles took a leaf from this one’s book.
Alongside video game-inspired behaviour loops it features cues your party can pick up on to anticipate attacks.
Then it actively starts hunting people down and twisting the landscape.
For the miniature itself, you don’t need to worry about assembly; it’s ready-made.
All it’s crucial that you do is add a lick of paint, should you so desire.
Meanwhile, versions of the monster for higher-level parties willabsolutely wreck shop.
The latter are particularly exciting, and remind me of mid-battle boss buffs in video games.
Oh, so you thought you’d gotten the hang of this?
This video game-style approach is one of the best things about this encounter, if you ask me.
GMs are advised to use these sparingly because they’re so powerful.
I’m not sure these are always fair.
Don’t get me wrong, characters can almost always avoid these attacks if they roll well.
That seems entirely reasonable, and you could probably anticipate it if you think things through.
But anyone within 30 feetalsoreceives five times bludgeoning damage from falling debris if they fail a Dexterity save.
There’s no way to predict that this will happen, either.
Similarly, the ‘Seething Corruption’ ability deals damage even if you succeed the associated Wisdom save.
Still, that’s the only complaint I have and these issues can be easily modded with minimal effort.
The way the creature’s behaviours are laid out is top-tier, too.
Should you buy Epic Encounters: Symbaroum - The Corrupted Coloss?
No, but there aren’t any problems that can’t be fixed with a quick edit.