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“Players just don’t explore, right?”
Williams says in a GDC talk reported byPC Gamer.
“Whether that’s because you have a super action-oriented game or because they just simply aren’t compelled.
I certainly couldn’t keep up with new games while also grinding out a live-service title.
Williams calls this “open world fatigue” and says it makes us less likely to explore.
There’s also something Williams calls “analysis paralysis.”
I think we’ve found the solution to that, though.
“It actually enhances the fishing system with context and meaning.