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Few genres are more intimidating than the extraction shooter.
It’s kill or be killed.
Die, and you lose everything.
Swedish studio Sharkmob aims to make an extraction game that’s more approachable and action-packed with the upcoming Exoborne.
“I know a lot of examples of people like that.
It’s like, ‘no, I’m not going back,'” says Cortes.
He hopes Exoborne’s single-player-inspired elements will push players to jump back in and see more.
“We thought there was an opportunity to bring more of the masses to this.
That’s why we have an art direction that is a little more inviting and triple-A.
The founders and others in the studio were part ofUbisoft’s Massive Entertainment.
But Sharkmob has a more approachable vision for extraction.
But it’s one that’s taken inspiration from the real world obfuscation of battlefields and depersonalization of casualties.
It makes Rebirth’s return particularly ominous.
“It’s like there is an enemy presence, but you’re only meeting autonomous things.
They are not even people and that makes it a little bit scarier.”
To better sell the devastation that’s befallen Exoborne’s collapsed America, extensive research was done.
The weather disasters that caused all of the destruction are a massive deal.
Each Exo-Rig design you craft between matches allows for styles of play that genuinely feel different.
The Kestral rig emphasizes mobility, allowing players to hover while pressing crouch in the air.
The introductory map is called Maynard, filled with farmlands, swamps, and mostly easy enemies.
After a few rounds, I hit my stride, and I find Exoborne can be downright exhilarating.
It reminds me a bit of getting around in Just Cause.
In a good way, of course.
Hooked in
Throughout the world, my team runs into all kinds of trouble.
Luckily, each greater challenge usually resulted in a better weapon or valuable item.
We scramble to the nearest extraction point, only to find another team trying to do the same.
An escape aircraft is on the ground, seconds away from taking off and leaving us behind.
As it slowly climbs off the ground, I mount a last-ditch effort to get on board.
My teammates were not so lucky, being left in the kill-or-be-killed area below to find their way out.
And from what I’ve seen, I don’t think there’s anything quite like it.”
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