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In other words, they didn’t make any money.
Cain told PC Gamer in anew interview.
“They’re like, ‘You made a cult classic.’
And I’m like, ‘The problem is the cult part.'”
If they don’t like a game, they shouldn’t buy it.
If a game comes out and sells 50,000 copies, it’s not getting a sequel."
But there’s energizing value in a cult classic, too.