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No, we don’t know what you want.
We have no idea, seriously, what you want."
Making video games takes a long time.
A lot longer than most movies and books.
As such, it’s hard to chase popular trends without making a new game feel dated.
Cain continues: “Here’s the longer answer.
It can all be summed up as because you don’t know either.
But you’ve got to remember that I’m using the collective you.
First off, many of you only tell developers what you hate.
Great, you said what it is you don’t want, but what is it you want?”
What kind of characters do you want?
If you hate sarcastic characters, well, guess what?
There’s an entire realm of non-sarcastic characters, but what is it you want?
Do you want funny characters?
Do you want serious characters?
Do you want characters with a lot of background?
Characters with very little of it you don’t want to spend time in a wall of text dialogue.
What do you want?
That’s why you have to tell us what you want and not what you don’t want."
Then there’s the fact that not every game can appeal to each and every one of us.
WhileI love soulslikesfor their challenging combat, many people find it a barrier to their stories.
A perfect example is the original Fallout game.
So, even when we tend to agree a game is wonderful, we can disagree on specific mechanics.
[…] Game development is hard on its own technically.
So, what’s the solution?
This is a double-edged sword, though.
“Many of you like my earlier games,” Cain says.
However, I can tell you my later games sold more copies.
So, what’s the right path?
I don’t know."