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So it’s Dungeons & Dragons meets Jackbox?
After going hands-on in sunny Los Angeles, that’s the case aesthetically.
This deliberately makes the game accessible, but importantly Sunderfolk is not a party game.
It’s a rather different beast.
“Theyre very different experiences.
Sitting down to begin a session, we’re presented with six character options.
A pyromaniac salamander sorcerer, and a batty bard round out the party into a merry band of three.
Its a charming touch.
It’s not the only area in which Sunderfolk elicits the feeling of collaborative storytelling sitting around a table.
Each turn, the party decides who will go first by swiping on the phone.
Actions usually combine both movement and an ability.
During another, I move three spaces followed by a whirlwind attack that slashes through every surrounding foe.
When making an attack, you select a ‘Fate’ card Sunderfolks equivalent of a twenty-sided die.
While we love the feel of throwing down dice, cards suit the phone-to-TV set-up seamlessly.
Fate cards get more complex, too.
The basics of the gameplay are simple; the possibilities vast.
True to the developers word, my party quickly finds our rhythm.
The animals are cute but nottoocute.
Think Redwall by way of Warcraft.
Its not a cartoonish game thats just for kids, but its not some hard-edged fantasy epic either.
“Animals can help you understand an archetype before you know anything about the archetype,” she says.
“They also are a lot more accessible when it comes to gender projection or roleplaying.”
“Weve worked hard to create an experience that has depth.
“Thats the exciting thing, we hope, for the group.
Sunderfolk releases in 2025 for PC and major consoles.
In the meantime, want some physical recommendations?Check out our list of the current best tabletop RPGs!