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And from my talk with Thirion, he is especially inspired by Tetris and its approachable gameplay loop.
“I saw my mother pick up Tetris, and she immediately understood it and got hooked.
“I was interested in trying to make a game like that.
Turns out it’s very hard to do.
In this case, there’s definitely a difficulty curve.
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Shooting stars
Faraway is a game about guiding a shooting star through a procedurally generated universe.
But I think it strikes the right balance of guidance and freedom for players.”