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A siren echoes through the Executive Sector of the Oldest House.

A third desperately attempts to knock a decontamination shower into working condition with a wrench.

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Ammunition is scarce in the Oldest House, so you’ll need to make good use of makeshift restock areas to fight back the Hiss and keep your crew alive.

This is just another day for volunteers of theFBC: Firebreakinitiative.

OUT OF CONTROL

It’s been six years since Control.

Six years since we last made contact with Jesse Faden.

Line Break

Ammunition is scarce in the Oldest House, so you’ll need to make good use of makeshift restock areas to fight back the Hiss and keep your crew alive.

We have no idea what’s happened since then.

With growing shortages of critical resources, Director Faden is forced to authorize the Firebreak Initiative in response.

“It’s an initiative of first responders.

FBC: Firebreak screenshot showing three players fighting sticky ricky, the being enhanced by rogue sticky notes (image credit: Remedy Entertainment)

The work isn’t pretty, but somebody has to do it.

What you’ll be undertaking is extradimensional in nature.

The mission is called Paper Chase, and it has undeniably strange parameters.

FBC: Firebreak screenshot showing a player equipped with a shotgun approaching a makeshift ammo refuel station

Ammunition is scarce in the Oldest House, so you’ll need to make good use of makeshift restock areas to fight back the Hiss and keep your crew alive.

So it’s all pretty standard, really.”

What is “pretty standard” for Remedy is pretty strange for almost everybody else.

Every Job in FBC: Firebreak is set within a unique location inside of the Oldest House.

FBC: Firebreak screenshot showing Hiss taking up defensive positions in the Executive Sector of the Oldest House

The Hiss are still inside the Oldest House, a harmful resonance from another dimension with the ability to infect humans and turn them into chaotic monsters.

“Each Job has a different mechanic associated with it.

Sometimes they have different enemies and conditions status effects which affect you in different ways,” says Kayatta.

In Paper Chase, you’re ordered to clear up a growing infestation of rogue sticky notes.

FBC: Firebreak screenshot showing a shock grenade imparting status damage on a group of Hiss (Image credit: Remedy Entertainment)

A relatively simple cleanup escalates as you shift between the three zones that make up the sector.

One less Firebreak member reporting for duty, and one more Hiss for the FBC to fight.

“The deeper you go into a sector, the more intense the crisis becomes,” adds Kayatta.

FBC: Firebreak screenshot showing three players fighting the Hiss in the Oldest House

(Image credit: Remedy Entertainment)

“So there are two layers to beating every Job.

One is, did you do what the FBC wanted you to do?

That’s going to reward your reputation within the organization.

FBC: Firebreak screenshot showing players fighting to survive a Hiss outbreak

(Image credit: Remedy)

The objectives are weird, the combat looks intense, and the visual fidelity is out of control.

One example is how Remedy has chosen to handle customization.

You’ll also have the ability to equip Altered Items to help turn the tide of engagements.

FBC: Firebreak screenshot showing players moving through the Black Rock Quarry in the Oldest House

(Image credit: Remedy)

“We have almost 50 perks inside of the game that all change the way you play.

“All of our playable post-launch content, like Jobs, will always be free.

If you put one perk on your character, you get the base effect.

FBC: Firebreak screenshot with players fighitng agile hiss with one of the unique weapons from a Crisis Kit

(Image credit: Remedy)

Equip two of the same, and you get a stronger version of the effect.

Equip a third, and you actually start emanating the effect to others,” he says.

How you ultimately choose to deploy these Crisis Kits is up to you and your two crewmates.

FBC: Firebreak Fightbreak screenshot showing a player emoting as they step into a health-reviving shower

(Image credit: Remedy)

“Threat level you’re able to kind of think about as difficulty,” he says.

“How many enemies, how often do they spawn, and in what form?”

Crisis Kits are generally based around playstyles.

FBC: Firebreak screenshot showing a player going against a big infected enemy with a wrench

(Image credit: Remedy)

Remedy isn’t ready to divulge exactly how it plans to support FBC: Firebreak beyond launch.

BETTER TOGETHER

Success isn’t guaranteed for online shooters these days.

For one to flourish it seems another has to fail take Helldivers 2 and Concord as a recent example.

FBC Firebreak artwork showing three players of a crew coming together with unique hazmat suits

(Image credit: Remedy Entertainment)

But Remedy does seem to be setting down the right path.

My favorite example is the decontamination showers, big enough for three and mission-critical for survival.

“You could stand in a fire to heat yourself back up, but this will damage you.

FBC Firebreak screenshot with players setting up defensive positions in the Black Rock Quarry sector

(Image credit: Remedy Entertainment)

It’s a smart idea.

One that not only encourages collaboration between your party but has a risk-reward element built into its design.

It is also, above all else, exceptionally fun as a concept.

FBC: Firebreak screenshot

The FBC has set up containment seals to contain the crises in the Oldest House, which you’ll need to clear and move through to complete Jobs.

If you’d like to learn more about the game,wishlist FBC: Firebreak on Steam.

FBC: Firebreak screenshot

FBC: Firebreak screenshot showing three members of a Firebreak crew getting ready for battle in the Oldest House. (Image credit: Remedy Entertainment)

FBC: Firebreak screenshot

Showers will help reverse deadly status effects and heal your group, but you’ll need to knock the devices into working order first to feel the benefits.

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FBC: Firebreak screenshot

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