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While the two jobs differ greatly in design, they share some commonality in making for an awful challenge.
“It was part of why I shifted to clearing this Deep Dungeon first.
Enemies aren’t nearly as threatening in the others with few exceptions.
“Unfortunately, the massive run-ending hurdle of Thaumaturge is Behemoth which Heaven-on-High gives zero practice with.
So I’m still in for a world of hurt.
Not to mention Godfather being almost close to impossible for it as well with how bad the kit is.
The challenge remains overwhelming!”
Many other classes have something to offset being one- or two-shot by enemies, but not the humble Thamaturge.
As Aurora puts it, “you’re simply playing a glass cannon without the cannon attached.”
Then you have to factor in that Aurora is a “healer main at heart.”
“I personally think Thaumaturge feels the worst to play in a Deep Dungeon,” he says.
“When my back is against the wall with both classes, only Conjurer really allows for crazy plays.
Thaumaturge has a very rigid and barebones kit so it kinda just dies instead.
Thankfully, clearing Heaven-on-High as the Dark Mage’s predecessor has done the job.
We can only hope it won’t take another two years to clear this challenge.