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Combat has been a welcome shot of consistency in Final Fantasy 14’s Dawntrail expansion so far.

Dawntrail’s initial content launch was our first taste, with dungeons, trials, and combat thrilling throughout.

Final Fantasy 14�s Echoes of Vana�diel raid

It’s lovely to see Prishe again.

Did you take any learnings from the Nier or FF12 / Tactics Alliance raids?

We were extremely careful to not leave players who are unfamiliar with FF11 out of the loop.

Final Fantasy 14’s Echoes of Vana’diel raid

I’ve played well over a thousand hours.

Having that overwhelming enthusiasm can be a wonderful thing in content creation.

A situation like that could never result in good content.

Final Fantasy 14’s Echoes of Vana’diel raid

Echoes of Vanadiel will respect and cherish the assets and memories of FF11.

kindly dont be afraid of making changes to FF11 assets, and boldly change things around.

Thats the gist of what I told them.

Final Fantasy 14 Dawntrail’s Bakool Jaja

We even had developers constantly chiming in with new ideas.

One such example came up when we were creating the scenery for Fafnirs lair, the Boyahda Tree.

I vividly remember there was no doubt in my mind that we were going to have something great.

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Whenever we create content, we aim to go above and beyond our previous efforts.

There were two major new challenges in the first Echoes of Vanadiel alliance raid.

The first challenge was the battle against the Ark Angels, the third boss battle in the raid.

Final Fantasy 14 Dawntrail Futures Unwritten Ultimate raid

Naturally, this would result in expending more resources compared to a typical alliance raid.

How does Echoes of Vana’diel compare to what we’ve seen so far in that regard?

Before we started working on Echoes of Vanadiel, we looked into the clear/failure rates of previous alliance raids.

Legacy: Steel & Sorcery

More specifically, we decided that the first Echoes raid would feature a difficulty similar to the Ridorana Lighthouse.

However, we also understand, of course, that every player has a different perception of difficulty.

Implementing such a battle would result in an alliance raid that is too difficult for casual players to enjoy.

A painting shows a woman sleeping as a demon with three eyes bites her chest.

We hope youll give it a try and let us know what you think.

What would your dream Final Fantasy 14 collaboration be for a raid?

It would be great fun if Aatrox and Aurelion Sol were featured as raid bosses in FF14.

A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.

It might also be quite interesting to have FF14 characters implemented as crossover champions in League of Legends!

So if we can do a crossover, Im sure we could create something amazing with our overwhelming enthusiasm!

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