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These long quests take some real investment to get immersed into the rhythm of play.
That wasn’t the case at all.
This is a cycle that, for me, Clair Obscur for the most part manages to keep up.
This is battle city, baby.
We loved the balance it strikes in ourClair Obscur: Expedition 33 review.
It’s all very manageable, and you’re largely in control of the pacing in the dungeons.
Shortly after there’s another similarly lengthy section which has a similarly arduous cadence.
But those bits towards the end are exceptions that prove the rule.
It’s certainly not something I can say about even my favorite RPGs.
Skies of Arcadia shovels you between some real grindy dungeons before you’re really allowed to soar.
“Clair Obscur: Expedition 33’s pacing feels impeccably well-judged.”
And don’t get me started onPersona 5’s glacial beginning.
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