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“We asked the simple question: is it fun?
Are we having a good time?
If you said yes to those questions, you’d usually get a green light,” Layden continues.
“You didn’t worry so much about the end piece, for better or for worse.
Of course, back then, you didn’t make a game for millions [of] dollars.
So your risk tolerance was fairly high.”
So, publishers are looking for more bulletproof money-makers.
It’s a trend that’s evident if you look atPlayStation’s own outputin recent years.