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We cancelled lots of projects after the prototype level and no one knows in public.
And that’s fine.
That’s just a process, right?"
“Sometimes the game is in deep production,” Yoshida says.
“The largest I canceled were two games, after we spent $25 million.
At that time, that was lots of money.
Now, not as much.
I felt really bad about how we couldn’t see this.”
“I produced, so I was really harsh on producers.
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