The scale up does make keeping track of these production centers easier.
Not every new addition to the basic setup feels impactful.
People get more of a focus this time around.
Workforce requirements for any project is usually significant, so keeping people healthy is of extra emphasis.
But since people are the rarest resource here, any loss of them hits hard.
The temperaments of each faction significantly impacted my ability to pass new laws in the settlement, too.
No longer could I just do so with impunity like the original game.
Every vote, even the ones that seemed to go reasonably my way, felt tense.
Exploring outside the confines of my main settlement is a much larger endeavor in Frostpunk 2.
This is really the only time Frostpunk 2’s expanded scope felt consistently unwieldy.
Frostpunk 2 is the most engrossing city builder I’ve played since the first.
Frostpunk 2 was reviewed on PC, with a code provided by the publisher.