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But how has it felt for the developers?
In Shadows, the seasons change as the story progresses, and weather effects differ dynamically.
Beaches become waterlogged, and the ground becomes muddy when it rains.
Fortin is very proud of the trees, though.
I’m a big fan of game worlds that somehow feel real.
We asked Fortin what was most challenging in Shadows.
“The complexity of the world was something at some point,” Fortin remembers.
And on top of that we have weather."
We all love pretty, dynamic games but don’t want to play them at 20fps.
“I’m pretty happy with what we’ve been able to achieve there,” says Fortin.
To me that’s been our biggest challenge.
Technically speaking, also size.
OurAssassin’s Creed Shadows reviewhad some high praise, where do you think it lands on our list?