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It would shock you just how unfinished games are even a few months before they release.
“I was horrified,” Yoshida says in an interview withGame File.
“I didn’t say the game was horrible.”
So what exactly was the issue?
“That was one of the biggest games in development,” he remembers.
“The company had huge expectations and had an amazing reveal announcement.
But it was, like, six months before the planned [2017] launch.
I visited the studio and Cory [Barlog] presented and let me play.
The game was maybe 80% complete.
But I had really struggled to play that one level that Cory wanted me to play.
The enemy was shooting at me from behind the camera.
I felt really cheated.
And there were some frame rate issues and multiple things were not working.”
Even though my facial expression was communicating something."
“And eventually we were able to push the game back.
The game was planned for [an] October release of that year.
We pushed it to April in the next year.
So an additional six months.
That really helped the team to polish.”
Check out our list of thebest PS5 gamesif you want some more great PlayStation action.