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“Balance is a myth.
Fun first, balance later,” he said.
“Game designers nowadays are obsessed with balance.
Balance is 5% of the work that you should be doing.
It’s the polishing state of game design.
If you start thinking about balance and using that as the method for success, you’re an idiot.
“Balancing is not game design.
Game design is about experience.
If you balance out all the chaos, you’ve made an uninteresting game.