When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
Here’s what they had to say about the latest TTRPG on the block.
But what makes it stand out?
Its the perfect mix of ‘easy to pick up, hard to master.’
And for seasoned veterans?
The strategic depth is downright addictive.
Theres always a reason to play just one more round.
And lets be real playerslovethe art and music.
It was truly something different back then and its aged like fine wine.
But what really made it magical was how it brought people together.
Back when internet access was a luxury, not the default, Heroesgave us something rare hot seat multiplayer.
It wasnt just playing a game.
It wasbeing partof something together.
But Heroes of Might and Magic 2d20 (HoMM2d20) is something else entirely.
Here, you dont just play a character you play someone who matters.
A figure powerful enough to shape the course of history, even if they’re only beginning their journey.
Each player becomes a military commander a seasoned leader who commands troops and makes sweeping decisions.
But this isnt a solo campaign.
And lets not forget the Might & Magic in the title.
Every Hero, regardless of class, has access to elemental magic.
But were not stopping at just ticking boxes.
Its only right we honor that legacy by giving players the full experience vibe included.
But dont expect this to turn into a miniatures skirmish game or a hardcore tactical sim.
HoMM2d20 is about heroic charges, daring bluffs, desperate last stands, and brilliant, sacrificial maneuvers.
What were building is not a tabletop war game.
Its a narrative-driven, high-stakes, fast-paced adventure.
Our focus is on the fantasy aspect not the hidden science fiction behind the curtain.
The game begins as Catherine lands on the shores of Antagarich.
Theres a storm brewing across Antagarich and your Heroes are thrown right into its heart.
Burn the capital to the ground before the Queens forces can ride to its defense.
This isnt just a backdrop.
This is your chance to reshape the fate of Enroth.
We all know how the story of Enroth ends in the video game.
A new timeline begins one where anything can happen.
From there they will be able to shape the unfolding saga in their own way.
Quite amusingly, the biggest challenge has also become one of the most enjoyable parts of development the battles.
Weve gone far beyond what was possible - or for that matter required - in the PC game.
These arent just stat blocks theyre cultures, philosophies, ways of thinking.
What motivates a necromancer?
How does it feel to play a djinn rather than a human?
One of the genuine highlights of this project has been collaborating with incredibly talented artists.
Its in the quickstart, and were pretty sure at least a few folks will recognize the reference.
We want this to feel like a return to Enroth but in a deeper, more immersive way.
We hope the world feels both familiar and new.
Wed like our players to feel at home, while still feeling the thrill of discovering something fresh.