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WhenMicrosoftshut down The Evil Within studio Tango Gameworks in June, fans mourned the loss of potential.
It turns out, they had good reason to.
At the time of its closure, Tango was six months into production on Hi-Fi Rush 2.
“We thought we could carry on that legacy and offer more creative ways to keep the game updated.
“Our key pillars are innovation, creativity, and scale-up,” Park says.
Also, having more advanced technology applied to the rhythm action so that it feels more synchronized.”
So now you know like a flower in a parking lot, creativity can survive anything, even Microsoft.