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The team’s brainstorming often played out at a bar.

In my mind, Windblown belongs on the same shelf as the likes ofHades 2andSlay the Spire 2.

Dead Cells

Responses edited for clarity and length.

How do you ensure that people renew their experience enough between runs?

How do you confirm that when you get a reward, it pushes you to do another run?

Windblown characters from animated trailer

That was the run.

So that should exist.

But also in the most common runs, how do you feel?

Windblown screenshots crimson floating islands

Because what we are aiming for is diversity.

In many ways, Windblown is a chance for Motion Twin to improve on some ideas from Dead Cells.

“The last one before the Alterattacks and the dual welding was this idea of building a weapon.

Windblown screenshots crimson floating islands

“I think the first one was the idea of doing a multiplayer game,” Berthier adds.

“However it is done, it’s a multiplayer action game.”

“And I know it can be very huge.

Windblown screenshots crimson floating islands

That was the starting point.

And also, what we want to play now.

After that, I think the main point was the multiplayer.

Hyper Light Breaker new playable Breaker

We really want to make a game [with] multiplayer.”

With the core ideas largely decided, the team moved onto the grittier stuff.

“That’s the first mechanic, real, unique mechanic, that we created,” Berthier says.

Windblown screenshot of a golem boss looming over three players

“The idea being, I just want to remove all the friction from the locomotion.

I’m on top of a cliff.

Is it small enough so I feel like I could go down?

Running along a floating highway with gold rings as lava pours from the sky in Haste

I should be able to go down.

That took, like, 23 versions for the algorithm.

It has been quite long.

Vampire Survivors

We had the pacing.

We had the basis.

And then we started working.”

Legacy: Steel & Sorcery

“Maybe it will be a year and a half,” Berthier reasons.

“Maybe it will be two years if we need it.

We don’t want to rush it.

Colorful key art for Wildgate showing spaceships flying towards one another at speed while exchanging laser fire, smaller crew members circling around them - in the background, purple-tinged space warps and distorts

We want to make it good, at the level of quality that the players deserve.”

The early access process is essential to the way Motion Twin operates, Vasseur asserts.

“We are awaiting [October] 24th,” he says.

A screenshot shows three Elden Ring Nightreign characters wearing Dark Souls armor sets

I should not say that word.”

Life after Dead Cells

Pressure is inevitable with a follow-up like this.

Dead Cells casts a big shadow cooling and comfy in some ways, but hard to escape in others.

Screenshot from CloverPit, showing a first-person view of a slot machine with a shining �Jackpot� announcement lit up.

“It’s awful and very, very cool at the same time,” Vasseur says.

“Because when you want to do better, it’s like you’re running after another thing.

So I think we needed this pressure to be effective in the development.

Screenshot from Iron Mandate.

We just wanted to make a game to play together.

“You have to reach that level.

You have to be efficient.

Hyper Light Breaker screenshot of purple and green dragon boss Maw

It was fine, by the way.

It was not like bad pressure.

It was good pressure, pressure that pushes you to do great things.”

in Monster Train 2

As Windblown prepares for launch, the focus is on that build and improving the early access experience.

The player-informed model worked wonders for Dead Cells, and Motion Twin is keen to repeat its success.

“If we can, why not?

GTA 6 trailer screenshots

If we are lucky enough,” Berthier says.

On a personal level, Vasseur hopes it’s even longer.

“And yes, I really hope this will be longer than Dead Cells.

Hayden Christensen as Anakin Skywalker in Star Wars: Revenge of the Sith

That would be great.”

A screenshot from Super Mario Odyssey showing Mario throwing Cappy in New Donk City.

Mavix M7�s Elemax massage and heating backrest

Ritual Remnants appear in various rooms in The Horror at Highrook

Wyatt Russell, Sebastian Stan, Hannah John-Kamen and David Harbour in Thunderbolts

Articulate box, cards, board, and tokens on a wooden table

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Logan Kim as Hershel and Lauren Cohan as Maggie in The Walking Dead: Dead City season 2