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On this pop-up, youll find possible actions to take that might improve or damage your relations.
How to use Influence in Civ 7 diplomacy
Influence is a new yield introduced in Civilization 7.
Influence can then be spent on certain actions in the diplomacy screen.
Similarly, Sanctions also have the option to Accept or Reject.
Supporting a diplomatic action results in major benefits for both nations at the cost of Influence.
Choosing Accept is free but results in smaller benefits.
If the target nation chooses Reject, they must spend Influence to cancel it.
Youll want to keep some banked in case you need it unexpectedly.
At the end, youll receive a reward if the mission was completed successfully.
Once youve initiated an Espionage action, the target nation isnt informed.
However, there is a chance that your Espionage actions can be revealed to them later on.
Every player also has the ability to use the Counterspy against another leader.
Of course, if engaging in Espionage, keep your eye carefully on your own Influence.
If the number feels like dropping rapidly, it could mean another player is using Counterspy.
These powers typically consist of one City State and several units wandering the map.
To befriend an Independent Power, approach their city and choose the option to Befriend Independent.
This will require spending Influence to kickstart the process.
For example, youll be able to set up aCiv 7 traderoute between this City State and your empire.
Beware of other civs that may also want to befriend an Independent Power.
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