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Atlus makes consistently great games.
Both Persona 4 andPersona 5are all-timers, but it’s true that they are all a bit…samey.
Every game has the same familiar setting, a Japanese high school, and shares the same character archetypes.
When I got Metaphor at launch, it took me a good few weeks to get into it.
There are quite a lot of similarities.
One of the game’s core themes is archetypes.
Each of these can, in turn, mingle to create archetypical images.
They’re great stories, but they have a limited range.
These topics in Metaphor can shine through because of its core theme contest.
Metaphor inherited the archetype of its older counterpart and allowed it to reign free in its heart.
Metaphor: ReFantazio proves Persona 6 should embrace real-time combat